Deus Ex: Human Revolution is one of the most stunning video games in recent memory, weaving tales of corporate greed and world domination into a believable story that uses the notion of “upgrading” ourselves mechanically as a deep, meaningful question asking what it is to be human. Virtually everything about the game is as perfect, bone-chilling, and moving as I can imagine, but even still, one aspect stands out. Michael McCann’s soundtrack is a moving, epic orchestral score, mixed with an electronica sound that is grand, intimate, and accessible all at once. You owe it to yourself to hear some of it at least once. The opening track comes from the trailer, and it’s booming timpani, motoric string parts, and wailing soloist make this song stand out above the rest in this anthemic soundtrack. Close your eyes, put some headphones in, and just listen.
AAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Source: steveholtvstheuniverse, via the-plaid-velociraptor)
When “Pokemon” was first released in Japan, there was an odd phenomenon between children ages 7-12, particularly in those using headphones to listen to the sound effects. Increase of nosebleeds, irritability, insomnia, and addiction to the game, playing for hours and hours on end and crying to the point of vomiting when the opportunity was taken away.
Roughly 70% of these cases ended in suicide.
In almost every case of the aforementioned symptoms, despite gameplay time recorded to the limit of the internal clock, the game had not progressed further than “Lavender Town”.
A closer analysis of the game revealed a tone in the audio of the music for “Lavender Town” at a pitch undetectable by fully developed human ear drums. Within weeks every unsold copy of the “first edition” the game were recalled silently and the game was re-released with re-mastered audio for “Lavender Town”.
The widely known version is said to be missing three extra tones, as well as the unique, binaural tone of the first edition, although this is unconfirmed due to the rarity of working first edition copies; in the known few that remain, the internal clock and ‘battery save’ have all timed out and ceased function, and in many cases the game will freeze upon entering any battle.
The audio post above is the original file that was heard by these children.
HAHAHAHAHA
This was partially debunked last year. Rumors of suicide increase among those who played the original games were spread, which is false. Also, a large number of the children who had the true (listed) symptoms were also found to be highly seizure prone, so yes, there was a measurable increase, but considering the seizures, it is statistically insignificant and impossible to verify with any respectable accuracy.
Someone didn’t get the joke.
I ignored Party Rock Anthem because it was already established that it was funny, and instead added something new to the picture.
(Source: snoopdong)
I like Regina Spektor. Just wanted to say that.
When “Pokemon” was first released in Japan, there was an odd phenomenon between children ages 7-12, particularly in those using headphones to listen to the sound effects. Increase of nosebleeds, irritability, insomnia, and addiction to the game, playing for hours and hours on end and crying to the point of vomiting when the opportunity was taken away.
Roughly 70% of these cases ended in suicide.
In almost every case of the aforementioned symptoms, despite gameplay time recorded to the limit of the internal clock, the game had not progressed further than “Lavender Town”.
A closer analysis of the game revealed a tone in the audio of the music for “Lavender Town” at a pitch undetectable by fully developed human ear drums. Within weeks every unsold copy of the “first edition” the game were recalled silently and the game was re-released with re-mastered audio for “Lavender Town”.
The widely known version is said to be missing three extra tones, as well as the unique, binaural tone of the first edition, although this is unconfirmed due to the rarity of working first edition copies; in the known few that remain, the internal clock and ‘battery save’ have all timed out and ceased function, and in many cases the game will freeze upon entering any battle.
The audio post above is the original file that was heard by these children.
HAHAHAHAHA
This was partially debunked last year. Rumors of suicide increase among those who played the original games were spread, which is false. Also, a large number of the children who had the true (listed) symptoms were also found to be highly seizure prone, so yes, there was a measurable increase, but considering the seizures, it is statistically insignificant and impossible to verify with any respectable accuracy.
(Source: snoopdong)

